Budget Alternatives to Cyberman Patrol
Looking for a functional budget replacement for Cyberman Patrol ($24.99)? Whether you're brewing a 100-card Commander deck, upgrading a budget league list, or trying to avoid spending over $50 on cardboard, these vector-analyzed substitutes deliver comparable Versatile Deck Staple power for a fraction of the cost.
Top 3 Substitutes for Cyberman Patrol at a Glance
Dagger of the Worthy
Acts as a Artifact alternative to Cyberman Patrol's Artifact Creature and shares the exact same mana value (2 MV). Overlaps on functional mechanics including #block-trigger, #gives-afflict, #hate-blocker.
Flint Golem
Matches Cyberman Patrol's Artifact Creature card type and costs 2 more mana (4 MV vs 2 MV). Overlaps on functional mechanics including #block-trigger, #hate-blocker.
Flint Golem
Matches Cyberman Patrol's Artifact Creature card type and costs 2 more mana (4 MV vs 2 MV). Overlaps on functional mechanics including #block-trigger, #hate-blocker.

Cyberman Patrol
How Much Can You Save? (Price & Similarity Matrix)
Direct financial comparison between Cyberman Patrol and top budget alternatives.
| Card Name | Card Type & CMC | Price | Savings ($) | Savings (%) | Vector Similarity |
|---|---|---|---|---|---|
| Cyberman Patrol (Original) | Artifact Creature | $24.99 | — | — | 100% (Baseline) |
| #1 Dagger of the Worthy | Artifact (2 MV) | $0.16 | $24.83 | 99% | 81% Match |
| #2 Flint Golem | Artifact Creature (4 MV) | $0.05 | $24.94 | 100% | 75% Match |
| #3 Dead-Iron Sledge | Artifact (1 MV) | $0.30 | $24.69 | 99% | 72% Match |
| #4 Duskworker | Artifact Creature (4 MV) | $0.08 | $24.91 | 100% | 69% Match |
| #5 Jabari's Banner | Artifact (2 MV) | $0.19 | $24.80 | 99% | 66% Match |
| #6 Infiltration Lens | Artifact (1 MV) | $3.64 | $21.35 | 85% | 67% Match |
In-Depth Analysis: Best Alternatives to Cyberman Patrol
Detailed mechanical similarities, differences, advantages, disadvantages, and ideal deck situations for each substitute.
Dagger of the Worthy
(Artifact — Equipment • 2 MV)
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Acts as a Artifact alternative to Cyberman Patrol's Artifact Creature and shares the exact same mana value (2 MV). Overlaps on functional mechanics including #block-trigger, #gives-afflict, #hate-blocker.
- • Costs $0.16 (99% savings over Cyberman Patrol)
- • Fills the Artifact Creature curve slot cleanly
- • Delivers 81% of the mechanical power ceiling
Flint Golem
(Artifact Creature — Golem • 4 MV)
Whenever this creature becomes blocked, defending player mills three cards.
Matches Cyberman Patrol's Artifact Creature card type and costs 2 more mana (4 MV vs 2 MV). Overlaps on functional mechanics including #block-trigger, #hate-blocker.
- • Costs $0.05 (100% savings over Cyberman Patrol)
- • Fills the Artifact Creature curve slot cleanly
- • Costs 2 additional mana to cast
- • Delivers 75% of the mechanical power ceiling
Dead-Iron Sledge
(Artifact — Equipment • 1 MV)
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Acts as a Artifact alternative to Cyberman Patrol's Artifact Creature and costs 1 less mana (1 MV vs 2 MV). Overlaps on functional mechanics including #block-trigger, #hate-blocker.
- • Costs $0.30 (99% savings over Cyberman Patrol)
- • Fills the Artifact Creature curve slot cleanly
- • Faster casting curve (1 MV vs 2 MV)
- • Delivers 72% of the mechanical power ceiling
Duskworker
(Artifact Creature — Construct • 4 MV)
Whenever this creature becomes blocked, regenerate it. {3}: This creature gets +1/+0 until end of turn.
Matches Cyberman Patrol's Artifact Creature card type and costs 2 more mana (4 MV vs 2 MV). Overlaps on functional mechanics including #block-trigger, #hate-blocker.
- • Costs $0.08 (100% savings over Cyberman Patrol)
- • Fills the Artifact Creature curve slot cleanly
- • Costs 2 additional mana to cast
- • Delivers 69% of the mechanical power ceiling
Jabari's Banner
(Artifact • 2 MV)
{1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Acts as a Artifact alternative to Cyberman Patrol's Artifact Creature and shares the exact same mana value (2 MV). Overlaps on functional mechanics including #block-trigger, #hate-blocker.
- • Costs $0.19 (99% savings over Cyberman Patrol)
- • Fills the Artifact Creature curve slot cleanly
- • Delivers 66% of the mechanical power ceiling
Infiltration Lens
(Artifact — Equipment • 1 MV)
Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}
Acts as a Artifact alternative to Cyberman Patrol's Artifact Creature and costs 1 less mana (1 MV vs 2 MV). Overlaps on functional mechanics including #block-trigger, #hate-blocker.
- • Costs $3.64 (85% savings over Cyberman Patrol)
- • Fills the Artifact Creature curve slot cleanly
- • Faster casting curve (1 MV vs 2 MV)
- • Delivers 67% of the mechanical power ceiling
Which Alternative Should You Choose?
Match the right replacement card to your specific commander archetype and deck strategy.
Maximizes mana efficiency and replicates Cyberman Patrol's primary trigger role.
Reduces total deck cost below $50 while keeping the curve active.
Interacts directly with creature types, enchantments, or artifact themes.
When Is Cyberman Patrol Irreplaceable?
If your deck relies on specific infinite combo lines that require Cyberman Patrol's exact mana cost, unconditional timing, or unique text interaction, budget alternatives may not provide 100% parity. For casual Commander, mid-power EDH, and local game store play, the substitutes above deliver 90%+ functionality without the $24.99 price tag.
Frequently Asked Questions About Cyberman Patrol Alternatives
Answers to the most common deckbuilding and replacement queries.
What is the best budget alternative to Cyberman Patrol?+
Dagger of the Worthy ($0.16) is the best overall alternative to Cyberman Patrol ($24.99), saving $24.83 (99% savings) with a 81% functional vector match.
What cards are like Cyberman Patrol in MTG?+
Cards like Cyberman Patrol include Dagger of the Worthy ($0.16), Flint Golem ($0.05), Dead-Iron Sledge ($0.30), Duskworker ($0.08). These cards share similar mana curves, mechanics, and strategic roles in Commander.
What is the cheapest replacement for Cyberman Patrol?+
Flint Golem ($0.05) is the most affordable replacement, saving over 100% compared to Cyberman Patrol.
Why would a player want a replacement for Cyberman Patrol?+
At $24.99, Cyberman Patrol represents a substantial financial barrier for casual Commander decks, budget league builds, or players testing new color identities.
When should a player NOT use a cheaper alternative to Cyberman Patrol?+
In top-tier competitive cEDH pods or tournaments where minor efficiency differences (such as 1-mana differences or unconditional instant speed) decide matches, the original staple remains optimal.
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