Budget Alternatives to Cybermen Squadron
Looking for a functional budget replacement for Cybermen Squadron ($34.12)? Whether you're brewing a 100-card Commander deck, upgrading a budget league list, or trying to avoid spending over $50 on cardboard, these vector-analyzed substitutes deliver comparable Versatile Deck Staple power for a fraction of the cost.
Top 3 Substitutes for Cybermen Squadron at a Glance
Blade of Selves
Acts as a Artifact alternative to Cybermen Squadron's Artifact Creature and costs 5 less mana (2 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #attacking-matters, #gives-myriad.
Runaway Carriage
Matches Cybermen Squadron's Artifact Creature card type and costs 3 less mana (4 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #delayed-trigger.
Kharasha Foothills
Acts as a Plane alternative to Cybermen Squadron's Artifact Creature and costs 7 less mana (0 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #attacking-matters, #delayed-trigger.

Cybermen Squadron
How Much Can You Save? (Price & Similarity Matrix)
Direct financial comparison between Cybermen Squadron and top budget alternatives.
| Card Name | Card Type & CMC | Price | Savings ($) | Savings (%) | Vector Similarity |
|---|---|---|---|---|---|
| Cybermen Squadron (Original) | Artifact Creature | $34.12 | — | — | 100% (Baseline) |
| #1 Blade of Selves | Artifact (2 MV) | $2.94 | $31.18 | 91% | 80% Match |
| #2 Kharasha Foothills | Plane (0 MV) | $0.35 | $33.77 | 99% | 65% Match |
| #3 New Argive | Plane (0 MV) | $1.66 | $32.46 | 95% | 57% Match |
| #4 Nuka-Nuke Launcher | Artifact (2 MV) | $0.36 | $33.76 | 99% | 50% Match |
| #5 Mondassian Colony Ship | Plane (0 MV) | $0.39 | $33.73 | 99% | 70% Match |
| #6 Runaway Carriage | Artifact Creature (4 MV) | $0.05 | $34.07 | 100% | 66% Match |
In-Depth Analysis: Best Alternatives to Cybermen Squadron
Detailed mechanical similarities, differences, advantages, disadvantages, and ideal deck situations for each substitute.
Blade of Selves
(Artifact — Equipment • 2 MV)
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
Acts as a Artifact alternative to Cybermen Squadron's Artifact Creature and costs 5 less mana (2 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #attacking-matters, #gives-myriad.
- • Costs $2.94 (91% savings over Cybermen Squadron)
- • Fills the Artifact Creature curve slot cleanly
- • Faster casting curve (2 MV vs 7 MV)
- • Delivers 80% of the mechanical power ceiling
Kharasha Foothills
(Plane — Mongseng • 0 MV)
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
Acts as a Plane alternative to Cybermen Squadron's Artifact Creature and costs 7 less mana (0 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #attacking-matters, #delayed-trigger.
- • Costs $0.35 (99% savings over Cybermen Squadron)
- • Fills the Artifact Creature curve slot cleanly
- • Faster casting curve (0 MV vs 7 MV)
- • Delivers 65% of the mechanical power ceiling
New Argive
(Plane — Dominaria • 0 MV)
Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.
Acts as a Plane alternative to Cybermen Squadron's Artifact Creature and costs 7 less mana (0 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #attacking-matters, #synergy-artifact-creature.
- • Costs $1.66 (95% savings over Cybermen Squadron)
- • Fills the Artifact Creature curve slot cleanly
- • Faster casting curve (0 MV vs 7 MV)
- • Delivers 57% of the mechanical power ceiling
Nuka-Nuke Launcher
(Artifact — Equipment • 2 MV)
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}
Acts as a Artifact alternative to Cybermen Squadron's Artifact Creature and costs 5 less mana (2 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #attacking-matters, #delayed-trigger.
- • Costs $0.36 (99% savings over Cybermen Squadron)
- • Fills the Artifact Creature curve slot cleanly
- • Faster casting curve (2 MV vs 7 MV)
- • Delivers 50% of the mechanical power ceiling
Mondassian Colony Ship
(Plane — Spacecraft • 0 MV)
Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it. Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.
Acts as a Plane alternative to Cybermen Squadron's Artifact Creature and costs 7 less mana (0 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #attacking-matters.
- • Costs $0.39 (99% savings over Cybermen Squadron)
- • Fills the Artifact Creature curve slot cleanly
- • Faster casting curve (0 MV vs 7 MV)
- • Delivers 70% of the mechanical power ceiling
Runaway Carriage
(Artifact Creature — Construct • 4 MV)
Trample When this creature attacks or blocks, sacrifice it at end of combat.
Matches Cybermen Squadron's Artifact Creature card type and costs 3 less mana (4 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #delayed-trigger.
- • Costs $0.05 (100% savings over Cybermen Squadron)
- • Fills the Artifact Creature curve slot cleanly
- • Faster casting curve (4 MV vs 7 MV)
- • Delivers 66% of the mechanical power ceiling
Which Alternative Should You Choose?
Match the right replacement card to your specific commander archetype and deck strategy.
Maximizes mana efficiency and replicates Cybermen Squadron's primary trigger role.
Reduces total deck cost below $50 while keeping the curve active.
Interacts directly with creature types, enchantments, or artifact themes.
When Is Cybermen Squadron Irreplaceable?
If your deck relies on specific infinite combo lines that require Cybermen Squadron's exact mana cost, unconditional timing, or unique text interaction, budget alternatives may not provide 100% parity. For casual Commander, mid-power EDH, and local game store play, the substitutes above deliver 90%+ functionality without the $34.12 price tag.
Frequently Asked Questions About Cybermen Squadron Alternatives
Answers to the most common deckbuilding and replacement queries.
What is the best budget alternative to Cybermen Squadron?+
Blade of Selves ($2.94) is the best overall alternative to Cybermen Squadron ($34.12), saving $31.18 (91% savings) with a 80% functional vector match.
What cards are like Cybermen Squadron in MTG?+
Cards like Cybermen Squadron include Blade of Selves ($2.94), Kharasha Foothills ($0.35), New Argive ($1.66), Nuka-Nuke Launcher ($0.36). These cards share similar mana curves, mechanics, and strategic roles in Commander.
What is the cheapest replacement for Cybermen Squadron?+
Runaway Carriage ($0.05) is the most affordable replacement, saving over 100% compared to Cybermen Squadron.
Why would a player want a replacement for Cybermen Squadron?+
At $34.12, Cybermen Squadron represents a substantial financial barrier for casual Commander decks, budget league builds, or players testing new color identities.
When should a player NOT use a cheaper alternative to Cybermen Squadron?+
In top-tier competitive cEDH pods or tournaments where minor efficiency differences (such as 1-mana differences or unconditional instant speed) decide matches, the original staple remains optimal.
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