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Budget Alternatives to Cybermen Squadron

Looking for a functional budget replacement for Cybermen Squadron ($34.12)? Whether you're brewing a 100-card Commander deck, upgrading a budget league list, or trying to avoid spending over $50 on cardboard, these vector-analyzed substitutes deliver comparable Versatile Deck Staple power for a fraction of the cost.

By MTGCheap Data Lab 6 min readUpdated August 2026
Quick Answer: Best Replacements

Top 3 Substitutes for Cybermen Squadron at a Glance

Original Price: $34.12
BEST OVERALL

Blade of Selves

$2.94Save 91%

Acts as a Artifact alternative to Cybermen Squadron's Artifact Creature and costs 5 less mana (2 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #attacking-matters, #gives-myriad.

80% Match
CHEAPEST VIABLE

Runaway Carriage

$0.05Save 100%

Matches Cybermen Squadron's Artifact Creature card type and costs 3 less mana (4 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #delayed-trigger.

66% Match
CLOSEST 1:1 MATCH

Kharasha Foothills

$0.35Save 99%

Acts as a Plane alternative to Cybermen Squadron's Artifact Creature and costs 7 less mana (0 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #attacking-matters, #delayed-trigger.

65% Match
Magic: The Gathering card image for Cybermen Squadron (Artifact Creature — Cyberman)

Cybermen Squadron

Artifact Creature — Cyberman
$34.12 Market
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Why It's Expensive: Cybermen Squadron is a high-demand staple in Commander and competitive constructed formats due to its efficient mana value and game-defining versatile deck staple mechanics.
#attack-trigger#attacking-matters#delayed-trigger#gives-myriad#multi-copy#synergy-artifact-creature#temporary-token

How Much Can You Save? (Price & Similarity Matrix)

Direct financial comparison between Cybermen Squadron and top budget alternatives.

Card NameCard Type & CMCPriceSavings ($)Savings (%)Vector Similarity
Cybermen Squadron (Original)Artifact Creature $34.12100% (Baseline)
#1 Blade of SelvesArtifact (2 MV)$2.94$31.1891%80% Match
#2 Kharasha FoothillsPlane (0 MV)$0.35$33.7799%65% Match
#3 New ArgivePlane (0 MV)$1.66$32.4695%57% Match
#4 Nuka-Nuke LauncherArtifact (2 MV)$0.36$33.7699%50% Match
#5 Mondassian Colony ShipPlane (0 MV)$0.39$33.7399%70% Match
#6 Runaway CarriageArtifact Creature (4 MV)$0.05$34.07100%66% Match

In-Depth Analysis: Best Alternatives to Cybermen Squadron

Detailed mechanical similarities, differences, advantages, disadvantages, and ideal deck situations for each substitute.

#1

Blade of Selves

(Artifact — Equipment2 MV)
$2.94Save 91%
Magic: The Gathering budget alternative card image for Blade of Selves (Artifact — Equipment)
80% Vector Similarity MatchUnder $5.00

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}

Why It's A Strong Alternative

Acts as a Artifact alternative to Cybermen Squadron's Artifact Creature and costs 5 less mana (2 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #attacking-matters, #gives-myriad.

Key Advantages
  • Costs $2.94 (91% savings over Cybermen Squadron)
  • Fills the Artifact Creature curve slot cleanly
  • Faster casting curve (2 MV vs 7 MV)
Trade-offs & Nuance
  • Delivers 80% of the mechanical power ceiling
Ideal Deck Context: Casual and budget Commander decks looking to preserve curve efficiency under $5.
#attack-trigger#attacking-matters#gives-myriad#multi-copy#temporary-token
Buy on TCGplayer Mana Pool
#2

Kharasha Foothills

(Plane — Mongseng0 MV)
$0.35Save 99%
Magic: The Gathering budget alternative card image for Kharasha Foothills (Plane — Mongseng)
65% Vector Similarity MatchUnder $5.00

Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Why It's A Strong Alternative

Acts as a Plane alternative to Cybermen Squadron's Artifact Creature and costs 7 less mana (0 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #attacking-matters, #delayed-trigger.

Key Advantages
  • Costs $0.35 (99% savings over Cybermen Squadron)
  • Fills the Artifact Creature curve slot cleanly
  • Faster casting curve (0 MV vs 7 MV)
Trade-offs & Nuance
  • Delivers 65% of the mechanical power ceiling
Ideal Deck Context: Casual and budget Commander decks looking to preserve curve efficiency under $5.
#attack-trigger#attacking-matters#delayed-trigger#gives-myriad#temporary-token
Buy on TCGplayer Mana Pool
#3

New Argive

(Plane — Dominaria0 MV)
$1.66Save 95%
Magic: The Gathering budget alternative card image for New Argive (Plane — Dominaria)
57% Vector Similarity MatchUnder $5.00

Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.

Why It's A Strong Alternative

Acts as a Plane alternative to Cybermen Squadron's Artifact Creature and costs 7 less mana (0 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #attacking-matters, #synergy-artifact-creature.

Key Advantages
  • Costs $1.66 (95% savings over Cybermen Squadron)
  • Fills the Artifact Creature curve slot cleanly
  • Faster casting curve (0 MV vs 7 MV)
Trade-offs & Nuance
  • Delivers 57% of the mechanical power ceiling
Ideal Deck Context: Casual and budget Commander decks looking to preserve curve efficiency under $5.
#attack-trigger#attacking-matters#synergy-artifact-creature
Buy on TCGplayer Mana Pool
#4

Nuka-Nuke Launcher

(Artifact — Equipment2 MV)
$0.36Save 99%
Magic: The Gathering budget alternative card image for Nuka-Nuke Launcher (Artifact — Equipment)
50% Vector Similarity MatchUnder $5.00

Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}

Why It's A Strong Alternative

Acts as a Artifact alternative to Cybermen Squadron's Artifact Creature and costs 5 less mana (2 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #attacking-matters, #delayed-trigger.

Key Advantages
  • Costs $0.36 (99% savings over Cybermen Squadron)
  • Fills the Artifact Creature curve slot cleanly
  • Faster casting curve (2 MV vs 7 MV)
Trade-offs & Nuance
  • Delivers 50% of the mechanical power ceiling
Ideal Deck Context: Casual and budget Commander decks looking to preserve curve efficiency under $5.
#attack-trigger#attacking-matters#delayed-trigger
Buy on TCGplayer Mana Pool
#5

Mondassian Colony Ship

(Plane — Spacecraft0 MV)
$0.39Save 99%
Magic: The Gathering budget alternative card image for Mondassian Colony Ship (Plane — Spacecraft)
70% Vector Similarity MatchUnder $5.00

Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it. Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.

Why It's A Strong Alternative

Acts as a Plane alternative to Cybermen Squadron's Artifact Creature and costs 7 less mana (0 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #attacking-matters.

Key Advantages
  • Costs $0.39 (99% savings over Cybermen Squadron)
  • Fills the Artifact Creature curve slot cleanly
  • Faster casting curve (0 MV vs 7 MV)
Trade-offs & Nuance
  • Delivers 70% of the mechanical power ceiling
Ideal Deck Context: Casual and budget Commander decks looking to preserve curve efficiency under $5.
#attack-trigger#attacking-matters
Buy on TCGplayer Mana Pool
#6

Runaway Carriage

(Artifact Creature — Construct4 MV)
$0.05Save 100%
Magic: The Gathering budget alternative card image for Runaway Carriage (Artifact Creature — Construct)
66% Vector Similarity MatchUnder $5.00

Trample When this creature attacks or blocks, sacrifice it at end of combat.

Why It's A Strong Alternative

Matches Cybermen Squadron's Artifact Creature card type and costs 3 less mana (4 MV vs 7 MV). Overlaps on functional mechanics including #attack-trigger, #delayed-trigger.

Key Advantages
  • Costs $0.05 (100% savings over Cybermen Squadron)
  • Fills the Artifact Creature curve slot cleanly
  • Faster casting curve (4 MV vs 7 MV)
Trade-offs & Nuance
  • Delivers 66% of the mechanical power ceiling
Ideal Deck Context: Casual and budget Commander decks looking to preserve curve efficiency under $5.
#attack-trigger#delayed-trigger
Buy on TCGplayer Mana Pool

Which Alternative Should You Choose?

Match the right replacement card to your specific commander archetype and deck strategy.

Competitive / High Velocity
Blade of Selves

Maximizes mana efficiency and replicates Cybermen Squadron's primary trigger role.

Ultra-Budget / Casual Pods
Runaway Carriage

Reduces total deck cost below $50 while keeping the curve active.

Synergy-Driven Strategies
Kharasha Foothills

Interacts directly with creature types, enchantments, or artifact themes.

Competitive Nuance: When NOT to Use A Replacement

When Is Cybermen Squadron Irreplaceable?

If your deck relies on specific infinite combo lines that require Cybermen Squadron's exact mana cost, unconditional timing, or unique text interaction, budget alternatives may not provide 100% parity. For casual Commander, mid-power EDH, and local game store play, the substitutes above deliver 90%+ functionality without the $34.12 price tag.

Frequently Asked Questions About Cybermen Squadron Alternatives

Answers to the most common deckbuilding and replacement queries.

What is the best budget alternative to Cybermen Squadron?+

Blade of Selves ($2.94) is the best overall alternative to Cybermen Squadron ($34.12), saving $31.18 (91% savings) with a 80% functional vector match.

What cards are like Cybermen Squadron in MTG?+

Cards like Cybermen Squadron include Blade of Selves ($2.94), Kharasha Foothills ($0.35), New Argive ($1.66), Nuka-Nuke Launcher ($0.36). These cards share similar mana curves, mechanics, and strategic roles in Commander.

What is the cheapest replacement for Cybermen Squadron?+

Runaway Carriage ($0.05) is the most affordable replacement, saving over 100% compared to Cybermen Squadron.

Why would a player want a replacement for Cybermen Squadron?+

At $34.12, Cybermen Squadron represents a substantial financial barrier for casual Commander decks, budget league builds, or players testing new color identities.

When should a player NOT use a cheaper alternative to Cybermen Squadron?+

In top-tier competitive cEDH pods or tournaments where minor efficiency differences (such as 1-mana differences or unconditional instant speed) decide matches, the original staple remains optimal.

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