Budget Alternatives to Walk-In Closet // Forgotten Cellar
Looking for a functional budget replacement for Walk-In Closet // Forgotten Cellar ($6.80)? Whether you're brewing a 100-card Commander deck, upgrading a budget league list, or trying to avoid spending over $50 on cardboard, these data-ranked substitutes cover the Mana Accelerator & Ramp role for a fraction of the cost.
Top 3 Substitutes for Walk-In Closet // Forgotten Cellar at a Glance
Moldering Gym // Weight Room
Matches Walk-In Closet // Forgotten Cellar's Enchantment card type and costs 1 more mana (9 MV vs 8 MV). Overlaps on functional mechanics including #cheaper-than-mv, #triggered-ability.
Greenhouse // Rickety Gazebo
Matches Walk-In Closet // Forgotten Cellar's Enchantment card type and costs 1 less mana (7 MV vs 8 MV). Overlaps on functional mechanics including #cheaper-than-mv, #triggered-ability.
Experimental Lab // Staff Room
Matches Walk-In Closet // Forgotten Cellar's Enchantment card type and costs 1 less mana (7 MV vs 8 MV). Overlaps on functional mechanics including #cheaper-than-mv, #triggered-ability.

Walk-In Closet // Forgotten Cellar
30-day $6.80–$6.80 · +0% (11 snapshots)
Prices as of 2026-10-23
How Much Can You Save? (Price & Similarity Matrix)
Direct financial comparison between Walk-In Closet // Forgotten Cellar and top budget alternatives.
| Card Name | Card Type & CMC | Price | Savings ($) | Savings (%) | Match |
|---|---|---|---|---|---|
| Walk-In Closet // Forgotten Cellar (Original) | Enchantment | $6.80 | — | — | Original |
| #1 Moldering Gym // Weight Room | Enchantment (9 MV) | $0.14 | $6.66 | 98% | Very strong match |
| #2 Greenhouse // Rickety Gazebo | Enchantment (7 MV) | $0.18 | $6.62 | 97% | Very strong match |
| #3 Experimental Lab // Staff Room | Enchantment (7 MV) | $0.27 | $6.53 | 96% | Very strong match |
| #4 Gaea's Will | Sorcery (0 MV) | $0.26 | $6.54 | 96% | Strong match |
| #5 Tlincalli Hunter // Retrieve Prey | Creature (7 MV) | $0.74 | $6.06 | 89% | Partial match |
| #6 Colossal Badger // Dig Deep | Creature (6 MV) | $0.22 | $6.58 | 97% | Partial match |
In-Depth Analysis: Best Alternatives to Walk-In Closet // Forgotten Cellar
Detailed mechanical similarities, differences, advantages, disadvantages, and ideal deck situations for each substitute.
Moldering Gym // Weight Room
(Enchantment — Room // Enchantment — Room • 9 MV)
When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, manifest dread, then put three +1/+1 counters on that creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Matches Walk-In Closet // Forgotten Cellar's Enchantment card type and costs 1 more mana (9 MV vs 8 MV). Overlaps on functional mechanics including #cheaper-than-mv, #triggered-ability.
- • Costs $0.14 (98% savings over Walk-In Closet // Forgotten Cellar)
- • Fills the Enchantment curve slot cleanly
- • Costs 1 additional mana to cast
- • Costs 1 more mana, arriving a full turn later on curve.
Greenhouse // Rickety Gazebo
(Enchantment — Room // Enchantment — Room • 7 MV)
Lands you control have "{T}: Add one mana of any color." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Matches Walk-In Closet // Forgotten Cellar's Enchantment card type and costs 1 less mana (7 MV vs 8 MV). Overlaps on functional mechanics including #cheaper-than-mv, #triggered-ability.
- • Costs $0.18 (97% savings over Walk-In Closet // Forgotten Cellar)
- • Fills the Enchantment curve slot cleanly
- • Faster casting curve (7 MV vs 8 MV)
- • Overlaps 2 of 7 tracked mechanics; the rest is lost in translation.
Experimental Lab // Staff Room
(Enchantment — Room // Enchantment — Room • 7 MV)
When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Matches Walk-In Closet // Forgotten Cellar's Enchantment card type and costs 1 less mana (7 MV vs 8 MV). Overlaps on functional mechanics including #cheaper-than-mv, #triggered-ability.
- • Costs $0.27 (96% savings over Walk-In Closet // Forgotten Cellar)
- • Fills the Enchantment curve slot cleanly
- • Faster casting curve (7 MV vs 8 MV)
- • Overlaps 2 of 7 tracked mechanics; the rest is lost in translation.
Gaea's Will
(Sorcery • 0 MV)
Suspend 4—{G} Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Acts as a Sorcery alternative to Walk-In Closet // Forgotten Cellar's Enchantment and costs 8 less mana (0 MV vs 8 MV). Overlaps on functional mechanics including #gives-castable-from-graveyard, #reanimate-cast, #reanimate-permanent.
- • Costs $0.26 (96% savings over Walk-In Closet // Forgotten Cellar)
- • Fills the Enchantment curve slot cleanly
- • Faster casting curve (0 MV vs 8 MV)
- • Different card type, so it answers different removal and misses type-based synergies.
Tlincalli Hunter // Retrieve Prey
(Creature — Scorpion Scout // Sorcery — Adventure • 7 MV)
Trample Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile. // Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
Acts as a Creature alternative to Walk-In Closet // Forgotten Cellar's Enchantment and costs 1 less mana (7 MV vs 8 MV). Overlaps on functional mechanics including #cheaper-than-mv, #reanimate-cast.
- • Costs $0.74 (89% savings over Walk-In Closet // Forgotten Cellar)
- • Fills the Enchantment curve slot cleanly
- • Faster casting curve (7 MV vs 8 MV)
- • Different card type, so it answers different removal and misses type-based synergies.
Colossal Badger // Dig Deep
(Creature — Badger // Sorcery — Adventure • 6 MV)
When this creature enters, you gain 3 life. // Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
Acts as a Creature alternative to Walk-In Closet // Forgotten Cellar's Enchantment and costs 2 less mana (6 MV vs 8 MV). Overlaps on functional mechanics including #cheaper-than-mv, #triggered-ability.
- • Costs $0.22 (97% savings over Walk-In Closet // Forgotten Cellar)
- • Fills the Enchantment curve slot cleanly
- • Faster casting curve (6 MV vs 8 MV)
- • Different card type, so it answers different removal and misses type-based synergies.
Which Alternative Should You Choose?
Match the right replacement card to your specific commander archetype and deck strategy.
Maximizes mana efficiency and replicates Walk-In Closet // Forgotten Cellar's primary trigger role.
Reduces total deck cost below $50 while keeping the curve active.
Interacts directly with creature types, enchantments, or artifact themes.
When Is Walk-In Closet // Forgotten Cellar Irreplaceable?
If your deck relies on specific infinite combo lines that require Walk-In Closet // Forgotten Cellar's exact mana cost, unconditional timing, or unique text interaction, budget alternatives may not provide 100% parity. For casual Commander, mid-power EDH, and local game store play, the substitutes above deliver 90%+ functionality without the $6.80 price tag.
Frequently Asked Questions About Walk-In Closet // Forgotten Cellar Alternatives
Answers to the most common deckbuilding and replacement queries.
Match scores blend rules-text similarity, shared mechanics, mana-curve proximity, and card-type fit. They rank budget picks against each other — they are not a measurement of competitive power.
What is the best budget alternative to Walk-In Closet // Forgotten Cellar?+
Moldering Gym // Weight Room ($0.14) is the best overall alternative to Walk-In Closet // Forgotten Cellar ($6.80), saving $6.66 (98% savings), rated a very strong match for this swap.
What cards are like Walk-In Closet // Forgotten Cellar in MTG?+
Cards like Walk-In Closet // Forgotten Cellar include Moldering Gym // Weight Room ($0.14), Greenhouse // Rickety Gazebo ($0.18), Experimental Lab // Staff Room ($0.27), Gaea's Will ($0.26). These cards share similar mana curves, mechanics, and strategic roles in Commander.
What is the cheapest replacement for Walk-In Closet // Forgotten Cellar?+
Greenhouse // Rickety Gazebo ($0.18) is the most affordable replacement, saving over 97% compared to Walk-In Closet // Forgotten Cellar.
Why would a player want a replacement for Walk-In Closet // Forgotten Cellar?+
At $6.80, Walk-In Closet // Forgotten Cellar represents a substantial financial barrier for casual Commander decks, budget league builds, or players testing new color identities.
When should a player NOT use a cheaper alternative to Walk-In Closet // Forgotten Cellar?+
The closest pick, Moldering Gym // Weight Room, still has limits: costs 1 more mana, arriving a full turn later on curve. In top-tier competitive pods where those edges decide matches, the original remains optimal.
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