Functional Role Guide

Best Budget Lands for Commander

Maximized utility without the fetchland price tag. Discover the highest-value budget utility lands and color fixing in EDH.

6 min read•60 Budget Options Indexed

The Role of Budget Lands in Commander

Lands produce mana every turn without consuming a spell slot. Leveraging utility lands with built-in card draw, removal, and recursion dramatically elevates budget deck power.

Key Subcategories in this Role:
Essential Colorless Utility

Lands that fit in any deck regardless of color identity for card draw, protection, and removal.

Graveyard & Threat Interaction

Lands like Demolition Field and Scavenger Grounds that interact with opponent strategies.

Color Fixing & Multi-Color Staples

Command Tower, Exotic Orchard, and Path of Ancestry that fix all colors.

Top Ranked Budget Budget Lands Cards

Filter by color identity, maximum price cap ($0.50, $1.00, $2.00, $5.00), or keyword search.

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Showing 60 budget cardsFiltered from 60 total options

Skyline Cascade

Land • 0 CMC
$0.08
Magic: The Gathering card image for Skyline Cascade

This land enters tapped. When this land enters, target creature an opponent controls doesn't untap during its controller's next untap step. {T}: Add {U}.

#activated-ability#cycle-bfz-utilityland#freeze-creature

Memorial to Unity

Land • 0 CMC
$0.10
Magic: The Gathering card image for Memorial to Unity

This land enters tapped. {T}: Add {G}. {2}{G}, {T}, Sacrifice this land: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.

#activated-ability#cycle-dom-memorial#impulse-creature

Blighted Fen

Land • 0 CMC
$0.12
Magic: The Gathering card image for Blighted Fen

{T}: Add {C}. {4}{B}, {T}, Sacrifice this land: Target opponent sacrifices a creature of their choice.

#activated-ability#cycle-bfz-blighted-land#removal-creature

Blighted Gorge

Land • 0 CMC
$0.13
Magic: The Gathering card image for Blighted Gorge

{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: It deals 2 damage to any target.

#activated-ability#bombard-self#burn-any

Desert of the Glorified

Land — Desert • 0 CMC
$0.14
Magic: The Gathering card image for Desert of the Glorified

This land enters tapped. {T}: Add {B}. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

#activate-from-hand#cycle-hou-desert-cycling-land#pure-draw

Spectacle Summit

Land • 0 CMC
$0.14
Magic: The Gathering card image for Spectacle Summit

This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

#activated-ability#alliteration#cycle-sos-surveil-dual

Blackbloom Rogue // Blackbloom Bog

Creature — Human Rogue // Land • 3 CMC
$0.14
Magic: The Gathering card image for Blackbloom Rogue // Blackbloom Bog

Menace (This creature can't be blocked except by two or more creatures.) This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard. // This land enters tapped. {T}: Add {B}.

#activated-ability#alliteration#cards-in-graveyard-matter

Sandstone Bridge

Land • 0 CMC
$0.14
Magic: The Gathering card image for Sandstone Bridge

This land enters tapped. When this land enters, target creature gets +1/+1 and gains vigilance until end of turn. {T}: Add {W}.

#activated-ability#cycle-bfz-utilityland#gives-vigilance

Sequestered Stash

Land • 0 CMC
$0.15
Magic: The Gathering card image for Sequestered Stash

{T}: Add {C}. {4}, {T}, Sacrifice this land: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.

#activated-ability#alliteration#mill-self

Paradox Gardens

Land • 0 CMC
$0.15
Magic: The Gathering card image for Paradox Gardens

This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

#activated-ability#cycle-sos-surveil-dual#mana-sink

Mirkwood

Land • 0 CMC
$0.15
Magic: The Gathering card image for Mirkwood

This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}, {T}, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery.

#activated-ability#cycle-hob-typal-dual#gives-pp-counters

Looming Spires

Land • 0 CMC
$0.16
Magic: The Gathering card image for Looming Spires

This land enters tapped. When this land enters, target creature gets +1/+1 and gains first strike until end of turn. {T}: Add {R}.

#activated-ability#cycle-bfz-utilityland#gives-first-strike

Foul Roads

Land • 0 CMC
$0.16
Magic: The Gathering card image for Foul Roads

This land enters tapped unless you control a Mount or Vehicle. {T}: Add {B}. {1}{B}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.

#activated-ability#cycle-dft-roads#noncreature-typal

Lake-town

Land • 0 CMC
$0.16
Magic: The Gathering card image for Lake-town

This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery.

#activated-ability#cycle-hob-typal-dual#gives-pp-counters

Hidden Necropolis

Land — Cave • 0 CMC
$0.16
Magic: The Gathering card image for Hidden Necropolis

This land enters tapped. {T}: Add {B}. {4}{B}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

#activated-ability#cast-on-resolution#consult-cast

Elvenking's Halls

Land • 0 CMC
$0.17
Magic: The Gathering card image for Elvenking's Halls

This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery.

#activated-ability#cycle-hob-typal-dual#gives-pp-counters

Misty Palms Oasis

Land • 0 CMC
$0.17
Magic: The Gathering card image for Misty Palms Oasis

This land enters tapped. {T}: Add {W} or {B}. {4}, {T}, Sacrifice this land: Draw a card.

#activated-ability#cycle-tla-c-tapland#pure-draw

Suburban Sanctuary

Land • 0 CMC
$0.17
Magic: The Gathering card image for Suburban Sanctuary

This land enters tapped. {T}: Add {G} or {W}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

#activated-ability#alliteration#cycle-spm-surveil-dual

Titan's Grave

Land • 0 CMC
$0.18
Magic: The Gathering card image for Titan's Grave

This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

#activated-ability#cycle-sos-surveil-dual#mana-sink

Smoldering Crater

Land • 0 CMC
$0.18
Magic: The Gathering card image for Smoldering Crater

This land enters tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)

#activate-from-hand#cycle-usg-2-cycling-land#pure-draw

Forum of Amity

Land • 0 CMC
$0.18
Magic: The Gathering card image for Forum of Amity

This land enters tapped. {T}: Add {W} or {B}. {2}{W}{B}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

#activated-ability#cycle-sos-surveil-dual#mana-sink

Turntimber Grove

Land • 0 CMC
$0.18
Magic: The Gathering card image for Turntimber Grove

This land enters tapped. When this land enters, target creature gets +1/+1 until end of turn. {T}: Add {G}.

#activated-ability#cycle-zen-utilityland#triggered-ability

Fields of Strife

Land • 0 CMC
$0.18
Magic: The Gathering card image for Fields of Strife

This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

#activated-ability#cycle-sos-surveil-dual#mana-sink

Iron Hills

Land • 0 CMC
$0.18
Magic: The Gathering card image for Iron Hills

This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}, {T}, Sacrifice this land: Put two +1/+1 counters on target Dwarf you control. Activate only as a sorcery.

#activated-ability#cycle-hob-typal-dual#gives-pp-counters

Pelakka Predation // Pelakka Caverns

Sorcery // Land • 3 CMC
$0.18
Magic: The Gathering card image for Pelakka Predation // Pelakka Caverns

Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card. // This land enters tapped. {T}: Add {B}.

#activated-ability#alliteration#cheaper-than-mv

Hidden Cataract

Land — Cave • 0 CMC
$0.18
Magic: The Gathering card image for Hidden Cataract

This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

#activated-ability#cast-on-resolution#consult-cast

Perilous Landscape

Land • 0 CMC
$0.19
Magic: The Gathering card image for Perilous Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)

#activate-from-hand#cycle-mh3-landscape#pure-draw

Song-Mad Treachery // Song-Mad Ruins

Sorcery // Land • 5 CMC
$0.19
Magic: The Gathering card image for Song-Mad Treachery // Song-Mad Ruins

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. // This land enters tapped. {T}: Add {R}.

#activated-ability#cheaper-than-mv#gives-haste

Zof Consumption // Zof Bloodbog

Sorcery // Land • 6 CMC
$0.19
Magic: The Gathering card image for Zof Consumption // Zof Bloodbog

Each opponent loses 4 life and you gain 4 life. // This land enters tapped. {T}: Add {B}.

#activated-ability#cheaper-than-mv#drain-life

Sheltered Thicket

Land — Mountain Forest • 0 CMC
$0.19
Magic: The Gathering card image for Sheltered Thicket

({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

#activate-from-hand#cycle-akh-dual-cycling-land#nonbasic-basic-land-type

Twisted Landscape

Land • 0 CMC
$0.19
Magic: The Gathering card image for Twisted Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle. Cycling {B}{R}{G} ({B}{R}{G}, Discard this card: Draw a card.)

#activate-from-hand#cycle-mh3-landscape#pure-draw

Cradle of the Accursed

Land — Desert • 0 CMC
$0.19
Magic: The Gathering card image for Cradle of the Accursed

{T}: Add {C}. {3}, {T}, Sacrifice this land: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

#activated-ability#out-of-color-token#sacrifice-self

Hidden Nursery

Land — Cave • 0 CMC
$0.19
Magic: The Gathering card image for Hidden Nursery

This land enters tapped. {T}: Add {G}. {4}{G}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

#activated-ability#cast-on-resolution#consult-cast

Sinister Hideout

Land • 0 CMC
$0.20
Magic: The Gathering card image for Sinister Hideout

This land enters tapped. {T}: Add {U} or {B}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

#activated-ability#cycle-spm-surveil-dual#mana-sink

Villainous Hideout

Land • 0 CMC
$0.20
Magic: The Gathering card image for Villainous Hideout

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source. {3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

#activated-ability#discarded-type-matters#gives-pp-counters

Blighted Steppe

Land • 0 CMC
$0.20
Magic: The Gathering card image for Blighted Steppe

{T}: Add {C}. {3}{W}, {T}, Sacrifice this land: You gain 2 life for each creature you control.

#activated-ability#creature-count-matters#cycle-bfz-blighted-land

Avengers Tower

Land • 0 CMC
$0.20
Magic: The Gathering card image for Avengers Tower

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. {4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

#activated-ability#bottom-deck-manipulation#impulse-creature-hero

The Surgical Bay

Land — Sphere • 0 CMC
$0.20
Magic: The Gathering card image for The Surgical Bay

This land enters tapped. {T}: Add {U}. {1}{U}, {T}, Sacrifice this land: Draw a card.

#activated-ability#cycle-one-colored-sphere#pure-draw

Hexhaven Dueling Arena

Land • 0 CMC
$0.20
Magic: The Gathering card image for Hexhaven Dueling Arena

{T}: Add {C}. {2}, {T}: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.) {4}, {T}: Target creature becomes prepared.

#activated-ability#attacking-matters#mana-sink

Savage Mansion

Land • 0 CMC
$0.20
Magic: The Gathering card image for Savage Mansion

This land enters tapped. {T}: Add {R} or {G}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

#activated-ability#cycle-spm-surveil-dual#mana-sink

Beyeen Veil // Beyeen Coast

Instant // Land • 2 CMC
$0.20
Magic: The Gathering card image for Beyeen Veil // Beyeen Coast

Creatures your opponents control get -2/-0 until end of turn. // This land enters tapped. {T}: Add {U}.

#activated-ability#cheaper-than-mv#combat-trick

Duskmantle, House of Shadow

Land • 0 CMC
$0.20
Magic: The Gathering card image for Duskmantle, House of Shadow

{T}: Add {C}. {U}{B}, {T}: Target player mills a card.

#activated-ability#cycle-rav-guildhall#mana-sink

Temple of Deceit

Land • 0 CMC
$0.20
Magic: The Gathering card image for Temple of Deceit

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

#activated-ability#cycle-block-ths-scry-land#scry

Umara Wizard // Umara Skyfalls

Creature — Merfolk Wizard // Land • 5 CMC
$0.20
Magic: The Gathering card image for Umara Wizard // Umara Skyfalls

Whenever you cast an instant, sorcery, or Wizard spell, this creature gains flying until end of turn. // This land enters tapped. {T}: Add {U}.

#activated-ability#cast-trigger-you#cheaper-than-mv

Desert of the Indomitable

Land — Desert • 0 CMC
$0.20
Magic: The Gathering card image for Desert of the Indomitable

This land enters tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

#activate-from-hand#cycle-hou-desert-cycling-land#pure-draw

Wild Roads

Land • 0 CMC
$0.20
Magic: The Gathering card image for Wild Roads

This land enters tapped unless you control a Mount or Vehicle. {T}: Add {G}. {1}{G}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.

#activated-ability#cycle-dft-roads#noncreature-typal

Hidden Courtyard

Land — Cave • 0 CMC
$0.20
Magic: The Gathering card image for Hidden Courtyard

This land enters tapped. {T}: Add {W}. {4}{W}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

#activated-ability#cast-on-resolution#consult-cast

The Autonomous Furnace

Land — Sphere • 0 CMC
$0.21
Magic: The Gathering card image for The Autonomous Furnace

This land enters tapped. {T}: Add {R}. {1}{R}, {T}, Sacrifice this land: Draw a card.

#activated-ability#cycle-one-colored-sphere#pure-draw

Gates of Istfell

Land • 0 CMC
$0.21
Magic: The Gathering card image for Gates of Istfell

This land enters tapped. {T}: Add {W}. {2}{W}{U}{U}, {T}, Sacrifice this land: You gain 2 life and draw two cards.

#activated-ability#cycle-khm-realm#lifegain

Fertile Thicket

Land • 0 CMC
$0.21
Magic: The Gathering card image for Fertile Thicket

This land enters tapped. When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. {T}: Add {G}.

#activated-ability#bottom-deck-manipulation#cycle-bfz-utilityland

The Biblioplex

Land • 0 CMC
$0.21
Magic: The Gathering card image for The Biblioplex

{T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.

#activated-ability#explore-like#hellbent

Ominous Asylum

Land • 0 CMC
$0.21
Magic: The Gathering card image for Ominous Asylum

This land enters tapped. {T}: Add {B} or {R}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

#activated-ability#cycle-spm-surveil-dual#mana-sink

Temple of Malice

Land • 0 CMC
$0.21
Magic: The Gathering card image for Temple of Malice

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.

#activated-ability#cycle-block-ths-scry-land#scry

Bucolic Ranch

Land — Desert • 0 CMC
$0.21
Magic: The Gathering card image for Bucolic Ranch

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Mount spell. {3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.

#activated-ability#explore-like#mana-sink

Study Hall

Land • 0 CMC
$0.21
Magic: The Gathering card image for Study Hall

{T}: Add {C}. {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.

#activated-ability#buff-mana#cast-trigger-you

Foggy Bottom Swamp

Land • 0 CMC
$0.21
Magic: The Gathering card image for Foggy Bottom Swamp

This land enters tapped. {T}: Add {B} or {G}. {4}, {T}, Sacrifice this land: Draw a card.

#activated-ability#cycle-tla-c-tapland#pure-draw

Rush of Inspiration // Crackling Falls

Instant // Land • 3 CMC
$0.21
Magic: The Gathering card image for Rush of Inspiration // Crackling Falls

Draw two cards. Then discard a card at random unless you pay {E}{E} (two energy counters). // This land enters tapped. {T}: Add {U} or {R}.

#activated-ability#catalog#cheaper-than-mv

Stensia Bloodhall

Land • 0 CMC
$0.21
Magic: The Gathering card image for Stensia Bloodhall

{T}: Add {C}. {3}{B}{R}, {T}: This land deals 2 damage to target player or planeswalker.

#activated-ability#burn-planeswalker#burn-player

Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Land — Town // Legendary Artifact — Vehicle • 0 CMC
$0.31
Magic: The Gathering card image for Balamb Garden, SeeD Academy // Balamb Garden, Airborne

This land enters tapped. {T}: Add {G} or {U}. {5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control. // Flying Whenever Balamb Garden attacks, draw a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

#attack-trigger#attacking-matters-self#crew

Fortified Beachhead

Land • 0 CMC
$0.31
Magic: The Gathering card image for Fortified Beachhead

As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn.

#activated-ability#behold#conditional-tapland

Frequently Asked Questions About Budget Budget Lands

Expert deckbuilding advice and card recommendations.

What is the single best budget land in Commander?+
Command Tower ($0.25) and Exotic Orchard ($0.20) are the undisputed best budget lands, tapping for any color your commander needs with zero drawbacks.
What budget utility lands should every deck run?+
Demolition Field ($0.30) to kill dangerous opponent lands, Scavenger Grounds ($0.45) for graveyard wipe, and Rogue's Passage ($0.35) for unblockable lethal attacks.